They won't be boring anymore! In fact, now, they may very well be your favorite kind of race in the game (they are mine).įirst of all, the traffic in all Tollbooth races is set to maximum, now. Well then, I have good news for you boys and girls(unlikely). Well.that's probably because they were so boring and easy that you were probably doing them with your eyes closed while driving with your feet or tongue or.let's leave it at that. And now I want to talk to you about Tollbooth races Basically, races that take longer to win, reward more cash than the others. of laps, if cops are present or not and the type of race. The difficulty is determined by the length, nr. The amount of cash you get is based on the difficulty of the race. Cash rewards from all of the non-boss races have been reworked.So if you defeat the first 14 bosses (since Razor doesn't "drop" anything) you will be able to modify 2 of your favorite cars to the maximum. Now, 2 of each type of junkman performance parts "drop" from bosses (yes, even NOS).Nerfed Junkman performance parts since they made the cars way too jittery, thus, actually more difficult to control, and with my mod installed control is king, you will need as mush as you can get, being able to control your car better will indirectly make you faster.Now, before you can challenge a Blacklist racer you must finish all their milestones and races, and the amount of bounty needed has been increased.Increased the number of laps of all Circuit races in Career by 1.Number of opponents in Sprint, Circuit and Speedtrap races has been increased (up to 11 opponents in some circuit and sprint races).Crashing into them can be very punishing, especially frontal crashes. The weight of traffic cars has been greatly increased.The speed of traffic cars increased so that it now seems more realistic.Traffic intensity in non-boss Circuit, KO and Sprint increased to half of the maximum value (was lower for most races).The world will look a lot more animated and less boring. Traffic intensity in free roam has been set to maximum.Maxed out the racer AI skill in all career races. Races and Free Roam: Ever noticed the fact that no circuit in the entire career has cops in them? Well, not anymore.Changed Acceleration Multipliers for Police cars so that now they can no longer do circles around you at 350 Km/h.Once 911 has been called, cop cars will patrol for 30 sec at all heat levels.More cars are patrolling once 911 is called (between 1 and 5).More traffic cars need to be hit for 911 to be called (7 at all heat levels).More cost to state needs to be achieved for 911 to be called (between 2000 at heat level at heat level 5). Increased the time it takes to get busted at higher pursuit levels (similar to the lower levels) for balance reasons.I have reduced the evade cooldown duration because it took way too long in my opinion.Reduced bounty when destroying cop cars to balance the fact that more cops will be chasing you. What are the changes? If using mods that mod/add cars that are better (performance wise) than the vanilla cars, it defeats the purpose of this mod, thus, the experience will be entirely different than of what I'm trying to express through this mod. This mod focuses on spicing things up in the career mode especially. That being said, this mod's purpose is not to please everyone, it only strives to make the game more interesting, engaging and challenging. I created this mod for myself, but I thought maybe other people would enjoy it too, so I decided to share.
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