![]() For example, you can delete track points on a person running through the scene, whose motion should not be considered for the determination of how the camera was moving in the shot. You don’t need to delete the track points frame by frame to improve the quality of the track. ![]() Auto-delete Points Across Time: With the new Auto-delete Track Points Across Time option, when you delete track points in the Composition panel, corresponding track points (i.e., track points on the same feature/object) are deleted at other times on the layer.The resulting data (stored in the project as part of the effect) is much larger and slower with this option enabled. Detailed Analysis: When checked, makes the next analysis phase do extra work to find elements to track.You can use this value to tell if deleting points, changing the solve method, or making other changes is lowering this value, and thus improving the track. If a track/solve was perfect, this error would be 0 and there would be no visible difference if you toggled between 2D Source and 3D Solved track points. Average Error: Displays the average distance (in pixels) between the original 2D source points and a reprojection of the 3D solved points onto the 2D plane of the source footage.Method Used: When Solve Method is set to Auto Detect, this displays the actual solve method used.Tripod Pan: Specifies the scene as purely rotational.Mostly Flat Scene: Specifies the scene as mostly flat, or planar.Typical: Specifies the scene as that which are not purely rotational, or mostly flat.Auto Detect: Automatically detects the scene type.Solve the camera by trying the following: Solve Method: Provides hints about the scene to help in solving the camera.GPU and GPU driver requirements for After EffectsĪdvanced controls for the 3D camera tracker effect:.How After Effects handles low memory issues while previewing.Use Frame.io with Premiere Pro and After Effects.Collaboration in Premiere Pro and After Effects.Collaboration: Frame.io, and Team Projects.Creative Cloud Libraries in After Effects.Working with After Effects and other applications.Using the GoPro CineForm codec in After Effects.Rendering and exporting still images and still-image sequences.Automated rendering and network rendering.Export an After Effects project as an Adobe Premiere Pro project.Preview changes to 3D designs real time with the Mercury 3D engine.Construct VR environments in After Effects.Use expressions to edit and access text properties.Syntax differences between the JavaScript and Legacy ExtendScript expression engines.Compositing and transparency overview and resources. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |